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Destination Combinations

⇅P#BG/ColorNameNotes L1L2L3L4
Canvas—
Presets0
Destinations0
AUX0
Outputs0
Layers0
—
build 2026-06-16dn
I/O Patch is the I/O reference for engineers. Source names pull from the show's library — click the chevron next to a name to pick a common name or type your own. Destination type (Destination / AUX) is editable per row. Bandwidth warnings show as a small red pill in the row when a connector can't carry its resolution.

Sources

0 total
Name
Connector
Type
Resolution
Notes
Actions
Apply to
Click the chevron next to any name to pick from the library or rename.

Destinations

0 total
Name
Connector
Type
Resolution
Notes
Actions
Apply to
New destinations default to 1920×1080.
Multiviewer info lives only in the I/O Patch and the I/O export — MVs don\u2019t render on the canvas or in the preset table.
Sources
0 total
Destinations
0 total
Multiviewer
1 default
A red pill in a row’s bandwidth column means the connector can’t carry the resolution. The count here is the second-level reminder.
Free-form canvas — drag from the left panel to start.
Sources, Destinations, and AUX/DSM are all drag-to-place. Drop the same one twice for multiple instances.
Presets
Details

Export Wire Diagram

Format
PDF opens the print dialog · SVG + PNG download immediately.
Theme
Light prints + emails cleanly · Dark matches the app for on-screen review.
Asset Pack
Single ZIP · 1920×1080 PNGs · subfolders sources/ destinations/ aux-dsm/ · auto-coloured tiles + user uploads.
— —
Free
100%

Presets

Destination
Align
Size
Arrange
Distribute H
Distribute V
Layer
Align within destination
View
Zoom

Properties

Destination Color
BG Name · optional label
HEX
R
G
B
A%

Look Book Builder · Help

The Basics
Show
The top-level project. One show file (.avlb) holds all screens, presets, DSM outputs, and settings for a single event.
Screen / Destination
A physical display output — IMAG, LED wall, confidence monitor, etc. Each has a name, resolution, and position on the canvas.
Preset
One look or moment in the show. A preset defines what content appears on every screen simultaneously. Think of it as one row in your runsheet.
P-Code
The short identifier for a preset (P01, P02…). Used in the table, exports, and show calling.
Layer (L1–L64)
Up to 64 content sources can be assigned per destination per preset. L1 is the primary source, higher layers sit on top.
Content Type
What is playing on a layer — IMAG, CAM, GFX, PROMPTER, etc. Each type has a colour used throughout the UI.
DSM / AUX
Downstream mix or auxiliary output — a separate programme feed sent to a specific destination (FOH confidence, broadcast, record, etc.).
Canvas — Video Presets
Canvas
The visual representation of your total output resolution. All destinations sit inside it side by side.
Destination box
Drag a corner handle to resize — adjacent destinations shift automatically. Click to select, then Arrow keys resize 1px (Shift + Arrow = 10px).
Layer chip
Coloured rectangle inside a destination box representing an active layer. Click to open Layer Properties (Simple). Double-click for Advanced (with crop).
Overlap hatch
Orange diagonal pattern between two destinations that share canvas area — indicates a blend zone.
Dead space arrow
Blue double-headed arrow between destinations with a gap — shows the pixel distance of unused canvas.
Preset header
Double-click the background of the header bar to collapse/expand. Double-clicking inside a text field selects text as normal.
Layers — Detail
Assigning content
Click a layer cell in the table or a chip on the canvas. The Layer Properties panel opens.
Custom name
Each layer can have a custom name independent of its content type — used in exports.
Size & position
W × H sets layer size in pixels. Full Destination fills 100%.
Crop
(Advanced panel) Trims the layer by percentage from each edge — T/B/L/R. Live preview updates instantly.
Remove from preset
Deletes the layer assignment for the current preset only. Other presets keep their layer.
Remove globally
Deletes this layer from every preset in the show. Requires confirmation.
I/O Patch — Sources & Destinations
What it is
The engineer’s I/O sheet — every source and destination with its connector, machine type, resolution, notes and a bandwidth check. Open it from the top nav or the per-preset I/O Patch button.
Set for all
The first row of each section bulk-sets connector / type / resolution for every row below at once — then change any individual row on its own.
Edit a row
Click a pill to set the connector, machine type (PC / Mac / Camera…) or resolution. Type a name and press Enter (or click away) to confirm it.
Bandwidth warning
A red pill on a row means the chosen connector can’t carry that resolution (e.g. 4K over a single HD link). Fix the connector or the resolution to clear it.
Apply to (scope)
The footer pill sets scope. Globally adds / renames across the whole show (presets + canvas + library); Only Here keeps it as an I/O-Patch-only reference — handy for a PPT back-up that shouldn’t clutter the canvas.
Add & remove
New sources and destinations always append at the bottom of the list. Add Source / Destination / AUX / MV sit under each section; the matching Remove buttons open a picker.
Multiviewer (MV)
An operator-monitor reference. It lives only in the I/O Patch and the I/O export — never drawn on the canvas or in presets.
Wire — Signal Flow
What it is
A diagram of every signal path that exists in any preset — sources on the left, destinations and AUX on the right, lines showing what feeds what.
Simple vs Advanced
Simple auto-draws every path in the show. Advanced is a free-form builder with routers and multiple pages.
Source thumbnails
Each source card carries a thumbnail tile (camera, slides, prompter…). Click the shuffle icon to swap the auto-tile, or upload your own image.
Export & asset pack
Save the diagram as PDF / SVG / PNG. The Asset Pack downloads every 1920×1080 thumbnail as one ZIP (sources / destinations / aux-dsm) — a ready-made image packet to hand your operators.
Video Presets — Advanced (Blend & AOI)
Turn it on
Open the Advanced ▾ menu at the top of a preset to reveal blend zones, area-of-interest, dead-space and free-positioning on the canvas.
Make a blend
Drag one destination over its neighbour. The overlap shows as an orange hatch and the canvas reports the combined Blend Group resolution (e.g. 3240×1080).
Edit the overlap
Double-click the px number in the middle of the blend zone to type an exact overlap — it highlights for editing. A blended pair stays locked together and will not pull a third destination in on its own.
Area of Interest
Select a destination and activate AOI to capture only part of it — drag the red box or type exact X / Y / W / H.
Dead space
A blue double-arrow between two destinations shows the pixel gap of unused canvas between them.
DSM / AUX Outputs
Adding
Click + in the DSM toolbar below any preset. Each DSM has a name, resolution, and on/off state per preset.
Per-preset override
Double-click a DSM box to open its panel. Name and Type (DSM / AUX) can be set per preset — other presets are unaffected.
Content assignment
When a DSM is ON for a preset, assign a content type. This appears in the Excel export.
Global label
The DSM / AUX pill in the toolbar sets the global default label. Individual presets can override it.
Destination Names — Per Preset
Global name
Set in the Destination Combinations table or Destination Properties panel. Default across all presets.
Per-preset override
In the Destination Properties panel the Name field saves for that preset only. Other presets keep their own names.
Fallback
If no override is set for a preset, the destination shows its global name everywhere.
Save, Load & Export
.avlb file
The project file format. JSON-based, version 2. Saves all destinations, presets, DSM outputs, canvas size, and custom content types.
Autosave
Changes are automatically saved to browser localStorage. Restored on next open if no manual load is performed.
Unsaved indicator
Gold dot on the Save button means you have changes not yet written to a file.
↓ Excel
Exports a .tsv file with one column per destination and one column per DSM. Shows actual content per preset. Opens in Excel, Numbers, Sheets.
↓ Look Book
Exports a print-ready visual. Opens browser print dialog — choose Save as PDF.
Preflight check
Both exports run a validation check first. Errors block export. Warnings let you proceed.
New Show
Clears everything and opens Quick Setup. Warns if you have unsaved changes.
Quick Setup Wizard
Opening
Appears automatically on first load. Re-open with the + New button.
Destination Names
Expand each destination row to give it a custom name before building. Falls back to Destination 01, 02… if blank.
Set default for all
When ON (blue), changing Destination 1's resolution cascades to all others. Turn OFF to set independently.
After setup
All destinations, one preset (GLOBAL PRESET 00), and any DSM outputs are created. Everything can be changed afterwards.
Pixel ↔ Feet Conversion
Reference standard
96 PPI — standard pixels-per-inch used by design software (Photoshop, After Effects, etc.) for screen output.
Default conversion
1 foot = 1,152 pixels (96 PPI × 12 inches). Adjust below if your venue uses LED panels with a different pixel density.
When it applies
Dead Space labels show FT values computed from the current PPI (visible when Advanced ▾ Show Dead Space is on).
Adjust PPI
1 ft = 1152 px
Global — Works Everywhere
Ctrl / Cmd + S
Save project to file
Ctrl / Cmd + Z
Undo last action
Ctrl / Cmd + Y
Redo
Ctrl / Cmd + C
Copy selected preset
Ctrl / Cmd + V
Paste copied preset
Ctrl / Cmd + N
Open Quick Show Setup (new project wizard)
Ctrl / Cmd + Shift + N
Add a new preset
Escape
Deselect / close panel / close modal
Video Presets
Delete / Backspace
Remove selected destination
Arrow keys
Resize selected destination 1px (when no layer selected)
Shift + Arrow keys
Resize selected destination 10px
Wire Mode
Escape
Cascading close: clear edge selection → clear node selection → clear preset filter → exit Wire Mode
Delete / Backspace
Advanced view: remove the selected source instance(s) or the selected wire
Click / drag
Default Select tool. Switch to Hand tool from the left palette to pan with click-drag.
Double-click page tab
Rename the Advanced page (Page 1 / Page 2 / Page 3) inline
I/O Patch
Escape
Close I/O Patch
Enter (in cell)
Confirm name / connector / resolution edit
Modals & Panels
Enter
Confirm Quick Setup wizard
Enter
Confirm Add Destination modal
Escape
Close Add Destination modal
Escape
Close Destination Properties panel
Escape
Close Layer Properties panel
Click Simple / Advanced pill
Toggle Layer Properties between Simple (name + content + size) and Advanced (display mode + crop)
Enter (in input)
Confirm and move to next field
Quick Setup Wizard
Tab
Move between fields
Enter
Confirm and build show
Escape
Cancel and close
Table / Destination Combinations
Tab
Move between cells
Enter (in cell)
Confirm edit
Escape (in cell)
Cancel edit
Terms used in live event production, show calling, and video switching — applicable across all platforms.
SHOW STRUCTURE
SHOW
The complete production — all screens, presets, and outputs for a single event or venue.
PRESET
A saved look — what content appears on which destination. Also called a cue, look, or snapshot.
TRANSITION
How the switcher moves from one preset to the next — cut, dissolve, or wipe.
CUE
An instruction to execute a preset. A show caller calls cues to the operator.
RUNDOWN
The ordered list of all cues/presets for a show.
DESTINATIONS & CANVAS
DESTINATION
A physical display or output — LED wall, projection screen, confidence monitor.
CANVAS
The total pixel space across all screens.
RESOLUTION
The pixel dimensions of a destination — width × height (e.g. 1920×1080).
ASPECT RATIO
The proportional relationship between width and height (e.g. 16:9, 4:3).
PIXEL PITCH
Distance in mm between LED pixels. Smaller pitch = higher resolution.
LED WALL
A display made of tiled LED modules. Modular, scalable, very bright.
EDGE BLENDING
Softening the join between overlapping projector images for a seamless look.
NITS
Unit of brightness (cd/m²). Indoor LED: 800–1500 nits. Outdoor LED: 3000–6000 nits.
LAYERS & COMPOSITING
LAYER
A channel of content on a destination. Higher numbers sit on top.
PIP
Picture-In-Picture. A smaller layer positioned within a larger destination.
BACKGROUND / BKG
The base layer — fills the entire destination behind all other layers.
DSK
Downstream Key. A graphic keyed over the final output after compositing.
USK
Upstream Key. Applied before the final composite — used for camera keying.
CHROMA KEY
Removes a specific colour (green/blue screen) to create transparency.
LUMA KEY
Uses brightness levels to create transparency.
CROP
Trimming the edges of a layer without moving it.
OPACITY
How see-through a layer is — 100% opaque, 0% transparent.
AOI
Area of Interest. A cropped region of a destination used as a virtual output.
SEAMLESS SWITCHING
Transition between presets with no visible glitch or flash.
OUTPUTS & MONITORING
DSM
Discrete Secondary Monitor. Auxiliary output for confidence monitors or prompters.
AUX
Auxiliary output — used for monitors, record feeds, or overflow screens.
PROGRAMME / PGM
The main live output — what the audience sees.
PREVIEW / PVW
Pre-fade view — lets the operator see what happens next before committing.
MULTIVIEW
Single monitor showing multiple inputs and outputs in a grid.
RETURN FEED
Signal coming back from a remote location, streaming encoder, or broadcast truck.
CONFIDENCE MONITOR
Display visible only to the presenter — shows slides, notes, or timer.
IMAG
Image Magnification. Live camera feed shown on the main destination for large audiences.
SIGNAL & CONNECTIVITY
SDI
Serial Digital Interface. Professional broadcast cable for uncompressed digital video.
12G-SDI
Single-cable SDI carrying 4K video. Common in broadcast and live events.
HDMI
Consumer/prosumer digital connector. HDMI 2.0 supports 4K at 60fps.
NDI
Network Device Interface. Sends video over standard ethernet.
GENLOCK
Synchronising video signal timing to prevent tearing when switching sources.
FRAME RATE
Frames per second — 24p, 25p, 30p, 50p, 60p. All sources should match.
LATENCY
Delay between input and output. Critical for IMAG — sync with live action matters.
EDID
Info a display sends to the source about its capabilities. Switchers can emulate it.
HDR
High Dynamic Range. Wider brightness and colour range than standard SDR.
COLOUR SPACE
Range of colours a system can represent. Rec.709 = HD. Rec.2020 = 4K/HDR.
COLOUR & IMAGE
4:4:4 / 4:2:2 / 4:2:0
Chroma subsampling. 4:4:4 = full colour (best). 4:2:2 = broadcast. 4:2:0 = streaming.
10-BIT / 12-BIT
Bit depth — 10-bit = 1.07 billion colours, smooth gradients, no banding.
SDR
Standard Dynamic Range. Traditional brightness range up to ~100 nits.
HDR10
HDR format with static metadata, up to 10,000 nits. Common on LED walls.
HLG
Hybrid Log-Gamma. Live broadcast HDR — backward compatible with SDR displays.
PRODUCTION ROLES
SHOW CALLER
Calls cues live — directs the operator on when to transition.
TD / TECHNICAL DIRECTOR
Senior operator responsible for the switcher and signal flow.
PROJECT MANAGER / PM
Plans the production — builds the look book, defines destination layouts.
HIGH RES ENGINEER
Specialist operator for the high-resolution switcher.
MEDIA SERVER OP
Operates media server (Disguise, Green Hippo, Resolume) — manages video playback.
TECHNICAL RIDER
Document specifying exactly what equipment and connections a performer needs.
PATCH SHEET / I/O LIST
Lists every input and output connection. The engineer counterpart to the look book.
CONTENT TYPE SHORTHAND
AUX
Auxiliary. A secondary output — feeds overflow screens, record decks, or monitoring. Also used as a DSM label.
BACKUP
Backup feed or source held in reserve — switched to if the primary source fails during the show.
BLANK
An empty / black layer with no content. Used to intentionally darken a destination or as a placeholder.
BUG
Channel bug or watermark — a small persistent logo or icon keyed over content, usually corner-positioned.
CAM
Camera. A live camera feed — handheld, jib, or static positioned at the event.
CHROMA KEY
Removes a specific colour (green or blue screen) to create transparency for compositing.
CLOCK
A live clock graphic — countdown timer or time-of-day, typically driven by the graphics system.
CONFIDENCE
Confidence Monitor. Display visible only to the presenter showing slides, notes, or a countdown timer.
DSK
Downstream Key. A graphic layer keyed over the final output after all compositing is complete.
FULL GFX
Full-frame graphic. A graphic that fills the entire destination — no camera or video behind it.
GFX
Graphics. Any text, title, animation, or designed visual element from the graphics system.
HANDYCAM
A small handheld or compact camera — often used for POV shots, audience, or backstage coverage.
IMAG
Image Magnification. Live camera feed shown on large destinations so the back of the audience can see the stage.
LOGO
A static or animated brand logo — corporate identity graphic held on a destination.
LOWER 3RD
Lower Third. A graphic keyed over the bottom third of the destination — typically name and title text.
LUMA KEY
Uses brightness levels (luminance) to create transparency — white areas become transparent.
MULTIVIEW
A single monitor output showing multiple inputs and outputs arranged in a grid for monitoring.
NOTES
Speaker notes or prompter text fed to a confidence monitor — not visible to the audience.
PGM
Programme. The main live output — the final composite signal going to the audience screens.
PLAYBACK
Pre-recorded video content played from a media server, laptop, or video playback system.
PREVIEW
Preview (PVW). Pre-fade view — lets the operator see the next source before taking it to programme.
PROMPTER
Teleprompter feed. Scrolling script text shown to the presenter — mirrored on a beam-splitter in front of the lens.
PTZ
Pan-Tilt-Zoom. A remotely operated robotic camera — controlled from the operator position without a camera operator on set.
RECORD
Record feed. A dedicated output routed to a recording device — captures the show for archive or streaming.
RETURN
Return feed. Signal coming back from a remote location, streaming platform, or broadcast truck.
SLIDES
Presentation slides — PowerPoint, Keynote, or similar — driven by a presenter clicker or operator.
STREAM
Live streaming output or input — feed going to or coming from a streaming encoder or CDN.
TEAMS
Microsoft Teams. Video conferencing feed shown on screen — either a remote presenter or a hybrid audience.
TEST
Test pattern or signal. Used for alignment, colour calibration, and signal verification during setup.
TICKER
Scrolling text strip — news ticker style running across the bottom of the screen with live updates.
TIMER
Countdown or count-up timer graphic — session timer, break timer, or show clock.
USK
Upstream Key. Applied before the final composite — typically used for camera keying over a background.
WEBEX
Cisco Webex. Video conferencing feed — remote presenter or hybrid delegate shown on screen.
ZOOM
Zoom Video Communications. Video conferencing feed — remote presenter or hybrid delegate shown on screen.
If you came from another platform, here's how Look Book's terms map to what you already know. The Look Book column is what this app uses; the rest are the vendor names.
Look Book
Pixelhue
Barco
Aquilon
Spyder
Canvas
Output canvas
Master output
Free / Grid canvas
Visual Image (VI)
Destination
Screen
Screen Destination
Screen
Pixelspace
DSM / AUX
AUX
Aux Destination
Aux Screen
(Multiviewer)
Preset
Preset (Abs / Rel)
Preset
Master Memory
Command Key (Abs / Rel)
Layer
MAIN / PIP / AUX
Layer / User Key
Mixer / Split / Aux layer
Layer (= Window)
AOI
AOI (output)
—
AOI (output)
(Pan & Zoom)
Crop
Layer Source Crop
Layer crop
Crop
Crop (T / B / L / R)
BG / Color
BKG layer
—
Background layer
Background (2 / pixelspace)
Terminology gotchas
DSM ≠ DSK. DSM (Downstage Monitor) is broadcast/theater term for an auxiliary monitor — this is what Look Book uses. DSK (Downstream Keying) is Pixelhue's video keying effect, a different thing applied at the output. The two get confused often.
“Area of Interest” vs “Area of Interesting.” Pixelhue manuals spell it “Area of Interesting”; Aquilon spells it “Area of Interest.” Same concept (a sub-region of an output). Look Book standardizes on the common spelling.
Aquilon Crop ≠ Aquilon Mask. Aquilon distinguishes Crop (content is resized into the smaller area) from Mask (content stays unchanged, edges are erased). Look Book implements Crop only.
AOI is output-level, not screen-level. On every platform AOI crops the displayed area of an output. Look Book applies it at the Destination level — because Look Book Destinations map 1:1 to Outputs, the effect is the same.
About Look Book Builder

Look Book Builder is a pre-production and planning tool designed for show callers, producers, and video engineers to streamline show development before arriving onsite. It serves as a centralized reference point that helps unify the entire visual workflow between LED, projection, and screen switcher teams.

Rather than handling live control or system programming, Look Book Builder creates professional planning documents — including Excel and PDF outputs — that organize screen layouts, preset combinations, content references, and show flow into a clear visual guide for the whole production team.

The goal of Look Book Builder is to provide a faster, more professional way to collaborate, communicate, and prepare complex visual shows with greater consistency and efficiency.

Each setting can be toggled on or off independently. Changes save automatically and persist across sessions.
UI Size
Scales the whole interface up or down. Helps with low vision or eye fatigue.
Reduce Motion
Disables transitions and animations. Helps users with vestibular disorders, attention conditions, or visual fatigue. When OFF, follows your OS preference automatically.
OFF
ON
High Contrast
Boosts text contrast above WCAG AAA. Brightens secondary text and dim labels for low-vision users.
OFF
ON
Custom Content Type Colors
Override the default colors for content types. Useful for users with color vision differences (deuteranopia, protanopia, tritanopia). Pick a color that you can clearly distinguish from the others.
Quick presets
One-click apply a palette optimized for a specific color vision difference. Replaces all 6 content type colors below.
LOGO
GFX A
GFX B
PBP A
PBP B
IMAG
Restore everything to defaults and clear stored settings.
Assign Content
Quick Show Setup
Configure your show in one step — everything can be changed later

Show

Destinations

4
Set default for all
Expand to customise

DSM / AUX

2

Presets

1
Max 12 here. More can be added after setup.

Canvas

Total Canvas (auto-calculated)
7680 × 1080 px
4 destinations · 1080p Full HD

Add Destination

Destination · global
Name
Width
×
Height
Color
✔ Approved by engineer

Custom Content Label

Export Look Book PDF

Pages to include
Wire style:
Details
Defaults follow your Advanced menu state — toggle a feature ON in Advanced ▾ to include it here automatically.
Version
Stamped on every content page so old printouts are obvious.
Theme
Light prints + emails cleanly. Dark matches the app for on-screen review.
View Overlays
✓ Show AOI overlays Areas of Interest
✓ Show Blend Zones Destination overlaps
✓ Show Dead Space Gaps between destinations
✓ Free Position Drag destinations anywhere